![]() All with the same purpose, get the player to spend hours having fun.īy joining the server, the player chooses a team to play for – be it the Allies of World War II or the Wehrmacht(German Armed Forces). Others, totally new inventions and great playability. It is also appreciated that there are people who are dedicated to making custom maps for the Day of Defeat. Deserved mentions have the videos that Valve has taken to promote their latest maps, in which, with sequences of the game, they have made 3 videos that have nothing to envy to a movie and that can be found in video search engines with the titles of “Prelude to Victory”, “Jagd” or “Colmar”. On Janua “remake” of the dod_kalt map was added, adapting the DoD, thus increasing the number of maps to 6. Over the months, new maps have been coming out from the valve, with new game modes one of them, dod_argentan, was added in the update of November 30, 2005, and quickly became popular among the players. When it was launched, the package included four maps: dod_anzio, dod_avalanche, dod_donner and dod_flash. ![]() I had many bugs that were fixed in the following weeks for example, a bug by which the players “stuck” and could not move until one of them fell down. In a short time it was a success and spread through the internet servers. It is based on team-play in historical settings of the Second World War.ĭoD: S was released 26 of September of 2005, the sales platform, distribution and launch Steam from Valve. It moves with the acclaimed Source engine, from Valve, which brings a lot of realism, better graphics and sounds, and above all Physics. But today, we were well short.Day of Defeat: Source is the new version of Day of Defeat, the mod for Half-Life on the combats in the European theater during the Second World War. Like I say, today hasn't happened that often. Yeah, without a doubt, of course we will pick the bones out of it and sit down with the players and go through it to try and help them individually, but they've got to take some responsibility as well, for their own development and performance levels on the pitch. However, when you look at the bigger picture, the best players on the pitch weren't in a Sky Blue shirt today.ĭoes it give you something to look at and learn from in the week as we head into the next one? I think the more experienced Under-21s players need to take responsibility and show more leadership skills in the build-up to the game and, obviously, when you get on the grass. And like I say, the desire levels were nowhere near it. Some of the defending that you expect to see in and around your penalty area wasn't there today. A lot of the one-on-one duels, they were coming out with the ball. Is that where the game was lost for you today, during the first half an hour or so? We've got a lot of exciting attacking players but, as a team, we've conceded too many goals and, like I say, the only credit today really goes to Ipswich because I thought they were at it from start to finish, and and we weren't. The best team won today and obviously it's back to the drawing board for us. I don't know whether that's because it was a hot day, or an early rise, but there's no excuse. I think they shared a lot more desire and hunger than us and it was almost like we were holding back a little bit. The first five minutes were unacceptable. ![]() If you start any game like that, it's going to be an uphill struggle. I think Ipswich were by the far superior team. So John, your thoughts on that one this afternoon? ![]()
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